( 1397965)ĢD: Fixed a null exception when importing files with masks. Package Manager: The Git LFS cache enabled by setting the UPM_ENABLE_GIT_LFS_CACHE environment variable is now always located under the global cache root, even when the cache root location is customized.ĢD: Fixed 'require texture compression' setting being reset during player build. (1400608)ĢD: 2D Animation, PSD Importer, 2D Common and 2D Sprite Shape have updated their Unity minimum version to Unity 2020.3.26f1.ĢD: Removed Triangle.Net from 2D Animation runtime. Graphics: Improved to CullScene performance in large scenes (10000+ Renderers) this can halve the time spent in CullScene. Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ( 1375015)ĢD: Optimized texture space needed for rect packing.Įditor: Support Hungarian (and other) unicode characters in editor. Serialization: Editor crash when deserializing an array of a type with a nested fixed-size buffer field ( 1400774) Scene/Game View: Camera resolution is set to default when opening the Editor ( 1378321) Mono: "Found plugins with same names" error is thrown when building on Android with duplicate. Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ( 1378985) MacOS: Editor crashes on mono_arch_patch_callsite when opening the project ( 1390659) IL2CPP: Build fails on Try block ends without any catch, finally, nor fault handler ( 1400410) GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). Tooltips are not shown when hovering over name of the value in the Inspector ( 1415921)ĭOTS: "IndexOutOfRangeException" errors appear when entering Play Mode if using "AsDeferredJobArray" ( 1395710)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |